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<P class="c0 c5"><SPAN class=c3>Sura</SPAN></P>
<P class="c5 c0 c2"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN class=c1>Dragon Combo</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Stun chance: (1 + Skill Level) %</SPAN></P>
<P class=c0><SPAN>ATK [{(Skill Level x 40) + 100} x Caster’s Base Level / 100] 
%</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Sky Net Blow</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c0><SPAN>AoE: 5x5</SPAN></P>
<P class=c0><SPAN>Knockback: 3 cells</SPAN></P>
<P class=c0><SPAN>ATK [{(Skill Level x 80) + (Caster’s AGI)} x Caster’s Base 
Level / 100] %</SPAN></P>
<P class=c0><SPAN>If used after Dragon Combo,</SPAN></P>
<P class=c0><SPAN>= ATK [{(Skill Level x 100) + (Caster’s AGI) + 150} x Caster’s 
Base Level / 100] %</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Earthshaker</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 3 seconds</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 3x3</SPAN></P>
<P class=c0><SPAN>Level 2: 5x5</SPAN></P>
<P class=c0><SPAN>Level 3: 7x7</SPAN></P>
<P class=c0><SPAN>Level 4: 9x9</SPAN></P>
<P class=c0><SPAN>Level 5: 11x11</SPAN></P>
<P class=c0><SPAN>Stun chance: (25 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Stun duration: 1 second</SPAN></P>
<P class=c0><SPAN>[(Skill Level x 50) x (Caster’s Base Level / 100) + (Caster’s 
INT x 2)] %</SPAN></P>
<P class=c0><SPAN>On hidden targets,</SPAN></P>
<P class=c0><SPAN>[(Skill Level x 150) x (Caster’s Base Level / 100) + (Caster’s 
INT x 3)] %</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Rampage Blaster</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 10 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: 7x7</SPAN></P>
<P class=c0><SPAN>ATK [{(Skill Level x 20) x Number of Spirit Spheres} x Base 
Level / 150] %</SPAN></P>
<P class=c0><SPAN>If in Fury state,</SPAN></P>
<P class=c0><SPAN>ATK [{(Fury Skill Level x 20) + (Rampage Blaster Skill Level x 
20)} x Number of Spirit Spheres x Caster’s Base Level / 120] %</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Knuckle Arrow</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Knockback: (1 + 1 * Skill Level) cells</SPAN></P>
<P class=c0><SPAN>ATK [(Skill Level x 100 + 500) x Caster’s Base Level / 100] 
%</SPAN></P>
<P class=c0><SPAN>Knockback bonus:</SPAN></P>
<P class=c0><SPAN>ATK [(Skill Level x 150) + (1000 x Target’s current weight / 
Maximum weight) + (Target’s Base Level x 5) x (Caster’s Base Level / 150)] 
%</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Fallen Empire</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>ATK [(Skill Level x 150 + 100) x Caster’s Base Level / 150] % 
+ [(Target’s Size value + Skill Level - 1) x Caster’s STR] + [(Target’s current 
weight x Caster’s DEX / 120)]</SPAN></P>
<P class=c0><SPAN>Where, Small = 2 / Medium = 4 / Large = 6</SPAN></P>
<P class=c0><SPAN>On monsters, weight portion is changed to (Monster Level x 
50)</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN class=c1>Tiger Cannon</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1 + 0.1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>HP Cost: (10 + 2 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>SP Cost: (5 + 1 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>AoE: Level 1 ~ 5: 3x3</SPAN></P>
<P class=c0><SPAN>Level 6 ~ 10: 5x5</SPAN></P>
<P class=c0><SPAN>ATK [((Caster’s consumed HP + SP) / 4) x Caster’s Base Level / 
100] %</SPAN></P>
<P class=c0><SPAN>+ (Tiger Cannon skill level x 240) + (Target’s Base Level x 
40)</SPAN></P>
<P class=c0><SPAN>If used as a combo skill after Fallen Empire,</SPAN></P>
<P class=c0><SPAN>ATK [((Caster’s consumed HP + SP) / 2) x Caster’s Base Level / 
100] %</SPAN></P>
<P class=c0><SPAN>+ (Tiger Cannon skill level x 500) + (Target’s Base Level x 
40)</SPAN></P>
<P class=c0><SPAN>SP Drain: 10% of damage taken</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Gate of Hell</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (0.8 + 0.2 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: (0.1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>SP Cost: (10 + 1 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>SP Damage modifier: (1 + 0.2 * Skill Level)</SPAN></P>
<P class=c0><SPAN>ATK [(Skill Level x 500) x Caster’s Base Level / 100] % + 
(Caster’s Max HP - Caster’s Current HP) + (Caster’s SP x Damage modifier) + 
(Caster’s Base Level x 10)</SPAN></P>
<P class=c0><SPAN>If used as a combo skill,</SPAN></P>
<P class=c0><SPAN>ATK [(Skill Level x 800) x Caster’s Base Level / 100] % + 
(Caster’s Max HP - Caster’s Current HP) + (Caster’s Max SP x Damage Modifier) + 
(Caster’s Base Level x 40)</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Crescent Elbow</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Duration: (2 + 1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Activation chance: [(Job Level / 2) + (50 + 5 * Skill Level)] 
%</SPAN></P>
<P class=c0><SPAN>ATK [{(Target’s HP / 100) x Skill Level} x Caster’s Base Level 
/ 125] %</SPAN></P>
<P class=c0><SPAN>+ [Received damage x {1 + (Skill Level x 0.2)}]</SPAN></P>
<P class=c0><SPAN>(Maximum of 5000% ATK)</SPAN></P>
<P class=c0><SPAN>Caster receives 10% of the damage</SPAN>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P></P>
<P class=c0><SPAN class=c1>Windmill</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 3 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c0><SPAN>AoE: 5x5</SPAN></P>
<P class=c0><SPAN>ATK [(Caster’s Base Level + Caster’s DEX) x Caster’s Base 
Level / 100] %</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Cursed Circle</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 10 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>HP Cost: (Skill Level) %</SPAN></P>
<P class=c0><SPAN>AoE: Level 1 ~ 2: 3x3</SPAN></P>
<P class=c0><SPAN>Level 3 ~ 4: 5x5</SPAN></P>
<P class=c0><SPAN>Level 5: 7x7</SPAN></P>
<P class=c0><SPAN>Duration: (2 + 1 * Skill Level) seconds</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Lightning Walk</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (2.5 - 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Activation Chance: [(Job Level / 2) + (40 + 5 * Skill Level)] 
%</SPAN></P>
<P class=c0><SPAN>Duration: (4 + 1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Lightning Walk does not work on all magic skills</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Rising Dragon</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 30 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Number of Spirit Spheres: (5 + 1 * Skill Level)</SPAN></P>
<P class=c0><SPAN>Max HP/SP increase: (2 + 1 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Duration: (15 + 15 * Skill Level) seconds</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Howling of Lion</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 10 seconds</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 7x7</SPAN></P>
<P class=c0><SPAN>Level 2: 9x9</SPAN></P>
<P class=c0><SPAN>Level 3: 11x11</SPAN></P>
<P class=c0><SPAN>Level 4: 13x13</SPAN></P>
<P class=c0><SPAN>Level 5: 15x15</SPAN></P>
<P class=c0><SPAN>Fear chance: (5 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Duration: (10 + 2 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Removes Maestro and Wanderer class skills from all 
targets</SPAN></P>
<P class=c0><SPAN>ATK [(Skill Level x 300) x Caster’s Base Level / 150] 
%</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Lightning Ride</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1 ~ 2: 3x3</SPAN></P>
<P class=c0><SPAN>Level 3 ~ 4: 5x5</SPAN></P>
<P class=c0><SPAN>Level 5: 7x7</SPAN></P>
<P class=c0><SPAN>ATK [{(Skill Level x 200) + Additional Damage} x Caster’s Base 
Level / 100] %</SPAN></P>
<P class=c0><SPAN>Additional damage (if using Wind Element weapon), (50 * Skill 
Level), else 0.</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Gentle Touch: Silence</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (0.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Silence duration: (3 + 2 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Success chance: &nbsp;[(Skill Level x 5) + (Caster’s DEX + 
Caster’s Base Level) / 10] %</SPAN></P>
<P class=c0><SPAN>Damage: ATK [(Skill Level x 100 + Caster’s DEX) x (Caster’s 
Base Level / 100)] %</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Gentle Touch: Cure</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (0.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>HP recovery: Target’s Max HP [Skill Level] % + (Skill Level x 
120) </SPAN></P>
<P class=c0><SPAN>Removes: Petrification / Frozen / Stun / Poison / Silence / 
Blind / Hallucination</SPAN></P>
<P class=c0><SPAN>Status effect removal chance: [(Skill Level x 5) + (Caster’s 
DEX + Caster’s Base Level) / 4] - (Random Number between 1 ~ 10) %</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Gentle Touch: Energy</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: (0.5 + 0.5 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Duration: 240 seconds</SPAN></P>
<P class=c0><SPAN>Chance to gain Spirit Spheres: (10 + 5 * Skill Level) 
%</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Gentle Touch: Change</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (220 - 20 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Duration: 240 seconds</SPAN></P>
<P class=c0><SPAN>ATK increase: ATK [{(Caster’s DEX / 4) + (Caster’s STR / 2)} x 
Skill Level / 5]</SPAN></P>
<P class=c0><SPAN>ASPD increase: [(Target’s AGI x Skill Level) / 60] 
%</SPAN></P>
<P class=c0><SPAN>MDEF decrease: MDEF [(200 / Caster’s INT) x Skill 
Level]</SPAN></P>
<P class=c0><SPAN>Max HP decrease: [Skill Level x 4] %</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN class=c1>Gentle Touch: Revitalize</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (220 - 20 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Duration: 240 seconds</SPAN></P>
<P class=c0><SPAN>Max HP increase: [Skill Level x 2] %</SPAN></P>
<P class=c0><SPAN>STAT DEF increase: [(Caster’s VIT / 4) x Skill 
Level]</SPAN></P>
<P class=c0><SPAN>Natural HP recovery increase: [(Skill Level x 30) + 50] 
%</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Power Absorption</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: 5x5</SPAN></P>
<P class=c0><SPAN>SP recovery: Max SP (# of spirit spheres absorbed) 
%</SPAN></P>
<P class="c0 c2"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Power Transfer</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1.5 second</SPAN></P></DIV>
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